In order to improve the competence of the participants of the Desain Interaktif (Interactive Design) course, Maranatha Christian University invited the Indonesian Graphic Designers Association (ADGI) to provide lectures and training on UI and UX disciplines.
Some things that will be outlined in this public lecture, that took place in March 24th 2018, are the general explanations about the UI and UX design, the prototyping process, and understanding the UI/UX principles. The overall series of chapter will last approximately 100 minutes. The event was held in a 9th floor of the Art and Design Department building. Participated by a large spectrum of audiences, from the students who attend the Desain Interaktif class, the alumni, and also general UI/UX practitioners and enthusiasts.
For this occasion, ADGI delegated Bayu Wiranagara from Humane and Zaki Fitria from Hubton Indonesia to present the talk for the afternoon. The material is divided into sections, each will be delivered back and forth by Bayu and Zaki.
Firstly, the introduction was brought by Zaki. He delivered a slideshow containing a series of comic strips about the comparison of daily activities before and after the internet. For example, it is mentioned that in the internet age we don’t have to wait for our photos to be printed in order to send those to friends and family, instead we can just share them through the internet. The similar situation is used to illustrate the shifting in our daily activities, such as driving (with a help of GPS), listening to music digitally, and so on. The illustrated example is then used to lead to an explanation where today the internet has become a big part of everyday human life. On a related matter, the use of the Internet can’t be separated from the experience towards the display screen on the gadget. Therefore, a good display interface and actuality must be produced.
After explaining the basic principles of UI / UX design, the next material is focused on the technical explanation of how a UI / UX idea is processed into a final product. The delivery of this chapter is done by Bayu. He shared his years of experience as a digital product designer. Starting from how to break-down the brief obtained from the client, to the embodiment of prototyping which is then presented to the client. Here, the participants were especially informed about the flowchart that contains the flow of how a interface design is embodied.
The next session, still on the technical discussion, the material delivered revolved in the explanation of prototyping by displaying examples of concepts that later developed into the final product. This session described the comparison of prototyping using different applications, such as, Sketch, Figma, Balsamiq, Invisio, and many others. In addition, the presenters also give personal opinions about which applications they use more often to create a UI / UX product simulation.
Later that day, a session for questions is followed after a talk about prototyping is finished. Some of the general lecture attendants seemed enthusiastic in asking their questions. The presenters, Zaki and Bayu, also participated in discussions with each other to answer these questions. Several academic staffs attended and responded as well.
At the end of the show, this time Bayu and Zaki were asked to show a row of their display design work by presenting the portfolio. Until the last session, the participants seemed enthusiastic to listen to the follow-up explanation presented by the speakers, among others, about the client, the level of difficulty of each project undertaken, to the funny story when communicating with clients.
In closing, the participants were again reminded to enroll in the UI/UX practice class which is a series of further lectures related to the UI/UX discipline material that has been delivered. This class is hosted by ADGI and Maranatha Christian University, with the same speakers, Bayu and Zaki. Classes will be held every Friday for the next four meetings. In addition to Interactive Design course participants, this class is also open to alumni as well as general public, UI/UX enthusiasts.
Other than a field to contribute directly to a wider audience, this opportunity certainly triggers Hubton to continue to improve its ability to share and exchange knowledge about UI/UX, which later also can be applied in our work to achieve optimal results.